<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Thrackdown · Changelog &amp; Errata</title>
    <link>https://thrackdown.com/changelog</link>
    <atom:link href="https://thrackdown.com/changelog.xml" rel="self" type="application/rss+xml"/>
    <description>Rules versions, balance changes and errata for Thrackdown, the free post-apocalyptic skirmish wargame.</description>
    <language>en-gb</language>
    <lastBuildDate>Mon, 24 Aug 2026 00:00:00 GMT</lastBuildDate>
    <item>
      <title>Open Alpha v1.4 · Rules Clarifications</title>
      <link>https://thrackdown.com/changelog#v1-4-·-rules-clarifications</link>
      <guid isPermaLink="true">https://thrackdown.com/changelog#v1-4-·-rules-clarifications</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>A wording pass across the faction documents: five unit rules rewritten for clarity, and the faction rules now ship bundled with the Game One starter rosters.
Tweak · Faction Rules: the faction rules download is now a single combined Faction Rules and Starter Rosters PDF, and each faction's Starter Rules and Roster PDF is refreshed to match.
Fix · Iron Pact · Greenbrace: Untested rewritten for clarity: the Nerve Test triggers when the Greenbrace begins its activation more than 5" from any friendly fighter that is not Downed, and applies even with no Nerve Tokens. Normal Nerve Tests still apply.
Fix · Iron Pact · Line Marshal: Designate Killzone clarified: the reroll is once per activation per fighter, the Killzone extends 3" from its marker, and placing a new marker removes the previous one.
Fix · The Splice · Rendfather: Frenzy Aura now specifies friendly Splice models.
Fix · Ashen Covenant · Prophet of the Regent: Sermon of Firecall reworded: for the purposes of Nerve Tests, friendly Ashen Covenant models within 5" count as having 1 fewer Nerve Token.
Fix · Ashen Covenant · Prophet of the Regent: Fanatical Presence now specifies friendly Ashen Covenant models.</description>
    </item>
    <item>
      <title>Open Alpha v1.4</title>
      <link>https://thrackdown.com/changelog#v1-4</link>
      <guid isPermaLink="true">https://thrackdown.com/changelog#v1-4</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate>
      <description>The doors open: Thrackdown enters Open Alpha with revised Nerve Tests, balance changes across all six rosters, and the learn-to-play ladder. Read the full announcement on the dev blog.
Tweak · Initiative: now decided by a roll off with each player adding their current Momentum. Ties pass the Initiative to the player who did not hold it last round; a tied first-round roll is rerolled.
Tweak · Nerve Tokens: the ally-down trigger radius is reduced from 6" to 5".
Tweak · Finish Off: renamed to Eliminate; the action itself is unchanged (remove a Downed enemy within 1"). The Quick Start Rules booklet and the Play page now use the new name.
Nerf · Iron Pact · Lock Formation: Nerve Test reroll removed. The Order now grants +1 DEF to Iron Pact models within 5" of a Leader that have not moved this round.
Tweak · Hostage Grab: Abandonment: an abandoned hostage now bolts D6+3" in a random direction instead of a flat 3".
Tweak · Hostage Grab: Abandonment: the hostage now bolts at the end of any round in which no fighter is within 2" of them, and Downed fighters don't count. Previously they only panicked after a full round alone.
Tweak · Reactor Meltdown: the Meltdown table is now rolled from the second round onwards.</description>
    </item>
    <item>
      <title>Closed Alpha</title>
      <link>https://thrackdown.com/changelog#closed-alpha</link>
      <guid isPermaLink="true">https://thrackdown.com/changelog#closed-alpha</guid>
      <description>Before the doors opened: the game itself, core mechanics, equipment, scenarios, and all six factions, built and battle-tested in the closed alpha.</description>
    </item>
  </channel>
</rss>
