Built on a kitchen table, tested in the ruins
Thrackdown started the way most wargames do: with a shelf of miniatures from a dozen different games, a pile of scenery, and the itch to make something where all of it belonged. A game about small desperate warbands rather than armies. About fear mattering as much as firepower. About the stories a campaign leaves behind: the scars, the grudges, and the fighter who somehow survived everything.
It grew into Nova Eden, a broken colony world with six great factions and countless smaller banners, a Nerve system that makes fighters feel fear, Momentum that rewards decisive play, and a campaign where every battle leaves a mark.
The game is now in Open Alpha, being reshaped with every playtest report, and heading toward a crowdfunding launch.