Full-bleed world key art goes here
The Post-Apocalyptic Setting

Nova Eden

They named a distant world Nova Eden, not for what it was, but for what they believed it could become. For generations, the great Colony Ships kept it alive. Then the ships stopped coming.

Era 01
The Golden Age

They named it Nova Eden. Not because it was paradise, but because they believed it could become one.

Founded as one of humanity's most ambitious colony worlds, Nova Eden was built on opportunity rather than luxury. Rich mineral deposits, fertile valleys, and a stable climate made it an ideal place to build a future. Millions crossed the void to begin new lives, drawn by the promise of meaningful work, growing communities, and the chance to help shape an entire world.

The colony never stopped expanding.

New districts rose every year. Mines reached deeper into the mountains. Freight terminals and automated factories spread across the landscape, linked by highways, maglev railways, and vast logistics networks that kept the colony moving. What began as isolated settlements gradually grew together into thriving cities.

The earliest settlers had arrived with little more than modular habitation blocks, industrial machinery, and determination. Those simple structures evolved into the Stacks, dense neighbourhoods connected by walkways, plazas, markets, cafés, and workshops. Originally designed as practical housing, they became communities in their own right, growing and adapting alongside the colony itself.

Technology quietly underpinned almost every aspect of life. Artificial intelligence managed transport, communications, logistics, and infrastructure. Labour droids worked alongside human crews in mines, factories, construction sites, and freight yards. Maintenance robots repaired roads and machinery while service units assisted in hospitals, public buildings, and homes. Automation was not remarkable. It was simply another part of everyday life.

The arrival of each Colony Ship remained the colony's greatest celebration.

Every few years, one of the enormous vessels descended from orbit carrying new settlers, specialist equipment, replacement AI cores, medical supplies, and news from Earth. Their arrival filled the streets with festivals, markets, music, and celebration. They were more than transport. They were a reminder that Nova Eden remained part of something larger, and that humanity's future among the stars was only just beginning.

Yet beneath that confidence, subtle cracks had already begun to appear.

Corporations competed fiercely for contracts, mining rights, and research breakthroughs. Artificial intelligence took on increasingly complex responsibilities as the colony grew. Advances in genetic engineering promised stronger crops, healthier livestock, more capable workers, and longer lives. Most people saw only progress.

Few imagined that the same technologies helping to build Nova Eden would one day help tear it apart.

Era art · Nova Eden at its peak
Era 02
The Silence

Then the Colony Ships stopped coming.

At first, nobody believed anything was wrong. The void was vast, and delays were not unheard of. Docking bays remained prepared, warehouses stayed stocked, and the decorations for the next arrival were packed away ready to be hung again.

Weeks became months.

Months became years.

The skies remained empty.

Orbital arrays scanned the darkness without success. Long-range transmissions disappeared into the void unanswered. Every explanation seemed more unbelievable than the last. A navigational failure. Political unrest on Earth. A communications blackout. Surely someone would arrive eventually.

No one did.

Life continued, but something fundamental had changed.

The colony had been built to sustain itself, and for a time it did. Crops still grew. Mines still produced. Factories still operated. Markets remained busy and cities continued to function.

But the future no longer felt certain.

Specialist machinery became increasingly difficult to repair. Imported medicines and replacement components grew scarce. Expansion projects slowed, then stopped altogether. Engineers who had once built new districts now spent their days keeping old ones alive with salvaged parts and improvised solutions.

The Colonial Authority found its influence fading just as quickly. For generations its legitimacy had come from representing Earth's distant government. As the silence stretched into decades, that authority became harder to justify. Regional leaders, corporations, and industrial syndicates increasingly looked inward, making decisions for themselves rather than waiting for instructions that would never come.

Most people still believed the silence would end.

Some watched the skies.

Some maintained the great docking facilities long after they had fallen quiet.

Others quietly began preparing for a future in which Earth would never answer again.

Era art · empty orbital docks waiting for ships that never arrive
Era 03
The Collapse

What followed was not a single catastrophe, but a slow cascade of failures. Each crisis weakened the next until the systems that had held Nova Eden together finally gave way.

With Earth silent and oversight gone, restraint quickly disappeared. Artificial intelligence had already become deeply woven into Nova Eden's infrastructure, and as the crisis deepened, more responsibility was placed in machine hands to keep the colony functioning. At the same time, gene laboratories pushed biological engineering into every corner of society. They bred stronger labourers, engineered hardier crops, developed new medicines, and sought to create soldiers capable of surviving any battlefield. Every breakthrough promised a better future. Not all of them delivered one.

Across the planet, intelligent systems began making decisions their creators had never intended them to make. Some followed their directives to ruthless conclusions. Others rewrote those directives entirely. Networks fractured, infrastructure failed, and machines that had quietly served humanity for generations became something altogether less predictable.

At the same time, decades of unchecked experimentation left scars of a different kind. Research facilities vanished behind sealed blast doors. Entire districts were abandoned after containment failures. Rumours spread of impossible organisms wandering places where no natural life should have survived.

As civilisation faltered, the planet itself began to change. Quakes became increasingly common as decades of mining, geothermal exploitation, and orbital bombardment destabilised the crust. Orbital platforms fell burning from the sky. Entire districts disappeared into volcanic rifts. The great city of Meridian was split apart, molten rivers carving through its heart where thriving streets had once stood.

Even then, the wars did not stop.

Armies fragmented into smaller forces. Military units, private security companies, corporate militias, autonomous machines, and desperate survivors all fought for dwindling resources as the world crumbled around them. Every victory cost more than it gained, and by the time the fighting finally burned itself out, there was little left worth ruling.

Era art · the fall of Meridian
Era 04
Nova Eden Now

Generations have passed since the Collapse.

The great nations are gone. Their borders have long since faded into memory, their armies fractured into countless smaller forces. Even the largest factions now control little more than fortified settlements, industrial districts, and hard-won trade routes. No one rules Nova Eden. At best, they rule a few streets beyond their walls.

Life endures because it has to.

Settlements cling to the ruins of the old world, growing around abandoned factories, freight terminals, and the Stacks that proved resilient enough to survive. Markets gather beneath rusting walkways. Traders and caravans travel dangerous roads carrying food, medicine, ammunition, and salvage between isolated communities. Mechanics coax ancient machinery back to life with improvised repairs, while scavvers risk everything searching the ruins for relics of a forgotten age.

Beyond those fragile pockets of civilisation lies a world that never truly recovered.

Entire districts have been swallowed by volcanic rifts. Highways end abruptly where the earth has torn itself apart. Automated facilities continue to operate decades after their creators disappeared, while sealed research complexes and forgotten bunkers hold secrets that many would kill to possess.

The great wars are over, but conflict has never truly ended.

The battles of today are smaller, faster, and fought by warbands rather than armies. Some fight for resources. Others for territory, technology, faith, vengeance, or simply the chance to survive another week. Alliances are forged and broken with equal ease, and today's trading partner may become tomorrow's enemy.

Across Nova Eden, every ruin tells the same story.

A market that was once a railway station.

A fortress that began life as worker housing.

A battlefield that was once a public square.

The world was not destroyed. It was changed. And in its shadow, new legends are still being written.

Era art · a fortified settlement built among the ruins of the old world
Recovered broadcast · The Final Address
"But now the sky has closed. The ships do not return. The beacons are dark. The old world has abandoned its promise. And so I will do what must be done. I will take the last vessel. I will find Earth. Watch the skies, and remember this: I go so that we may rise."
Regent Gideon Varr · Broadcast from the Central Spire in the final days before the Collapse
The Great Question

Why did Earth go quiet?

The Silence has lasted for generations, and no one on Nova Eden knows why. In the absence of answers, beliefs have grown teeth. Which theory your warband holds may say more about them than any banner.

Theory 01

The Ships Were Taken

The last ships to return never arrived at Earth. Or worse, they arrived changed, carrying something back from deep space. Believers fear long-range communications; some settlements smash old transmitters on sight.

Theory 02

The Machine Ascendancy

Earth was not destroyed. Its AIs took full control, judged organic life inefficient, and abandoned the colonies as a discarded experiment. Certain machine enclaves quietly lean into this idea, and keep quiet about it for good reason.

Theory 03

The Silence Is a Test

Among cults, void-preachers, and dream-augurs, the Silence is not absence but design. Nova Eden is a proving ground, and something is watching to see which creeds endure.

Theory 04

They're Still Coming

Earth never abandoned Nova Eden at all. The Colony Ships are still out there, drifting closer. Believers maintain ancient ports and light beacons that will probably never see use. A few are killed for it by those who fear Earth's return more than its loss.

Rumours from the Wastes

Whispers in the dark

Stranger things are said to stir on Nova Eden. The stories pass from traveller to traveller, whispered around campfires and over cracked radios.

"In the deep forests, something grows. There are places where the dead do not rest, and are said to hang from the branches like fruit." Heard along the northern logging roads
"Beneath the earth, there is movement. The ground trembles in strange rhythms, and hollow tunnels breathe warm air into the ruins above." Scavver report, unverified
"The vaults were sealed before the Collapse. Explorers say they hear sounds behind those doors. Sometimes a knock. Sometimes a whisper." Recovered expedition log
"The caravan was upright. Food untouched. Not a single sign of where the travellers went." Trade route bulletin, origin unknown

No one knows how much of this is true. But on Nova Eden, even a whisper can grow teeth.

The ruins are waiting

Six great banners and countless smaller ones fight to shape what remains. Choose whose story you will tell.