Faction key art goes here
Faction 03 / 06 · Alpha rules v1.4

The Splice

The legacy of fleshcrafting and uncontrolled mutation. Warped, unstable, and still changing.

AdaptationClose-quarters pressureNerve disruptionMechanic: Flesh Flux
Who They Are

Nothing about them is fixed

The Splice are not united by ideology or heritage. What binds them is transformation itself. Mutation is neither a curse nor a pursuit of perfection; it is simply the state of their existence. Flesh shifts, bone reshapes, and organs adapt in response to injury, environment, or instinct. What a Splice warrior is today may not resemble what they become tomorrow.

They were born in the darkest corners of Nova Eden's genetic ambition, when the last oversight vanished and the old labs became playgrounds for unchecked science. Some were once human. Others were grown from vats, rebuilt from corpses, or engineered for labour and discarded. Left to their own devices, they adapted. And spread.

There is no central authority. Some packs follow the largest and most resilient among them; others gather around those who can guide mutation with strange precision. And across many warbands, fighters speak in hushed tones of something beneath their transformation, a presence they call the Deep Flesh. Whether it is faith, instinct, or a desperate attempt to make sense of their condition, no one knows.

"Your body already knows how to become us."
Faction art · Rendfather and brood
· It was never about fixing the body · It was about unchaining it ·
On the Tabletop

The longer the battle, the more dangerous they become

Every Splice activation begins with biology rolling the dice. Their advantage lies not in armour or discipline, but in changing faster than the enemy can react, and in a player willing to adapt the plan to whatever the flesh decides.

Flesh Flux · The Mutation Table

Rolled at the start of every activation · try it
Roll 1Bloated Form+1 DEF, −1 Movement
Roll 2Heightened Senses+1 ACC
Roll 3Glandular Burst+1 Movement
Roll 4WarpstrideIgnore movement penalties and Jump tests
Roll 5Bone Spikes+1 FHT
Roll 6Reknitting FleshHeal 1 HP or remove 1 Nerve Token
How it works · Roll 1D6 at the start of a Splice model's activation. On a 3+, the flesh answers: roll on the Mutation Table. On a 1 or 2, the change backfires and the model gains 1 Nerve Token instead.
Lingering Flux

Fond of your current mutation? A model may try to keep it instead of rolling anew: on a 4+ the mutation holds, on a 2–3 it fades, and on a 1 the body rebels, dealing 1 damage and granting nothing. The flesh does not like being told what to do.

Momentum Surge · Overflux · Cost 2

Spend 2 Momentum at the start of a model's activation to roll twice on the Mutation Table and gain both results. If doubles are rolled, the model suffers 1 damage. More is more, right up until it's too much.

Strains of the Brood

From Rendfathers to wretched things

Splice packs run from skittering half-formed drones to towering engines of muscle and bone, each fighter a different stage of transformation. A few of the roster:

Unit art
Combat Leader

Rendfather

Evolution distilled into aggression. It does not inspire through rhetoric or ritual. It advances, and others follow in its wake.

M
6
ACC
+1
DEF
4
FHT
+2
HP
4
55

Frenzy Aura: friendly Splice models starting their activation within 3" gain +1 FHT.

Unit art
Core Fighter

Graftkin

The most stable strain of the Splice. Muscle, bone and weapon-growths fused into deliberate patterns rather than wild excess, shifting in response to threat.

M
5
ACC
+1
DEF
4
FHT
+1
HP
3
26

Grafted: begins the game with one mutation of your choice.

Unit art
Core Scout

Twitcher Drone

Erratic, surging scouts that seize early ground and force reactions. What they lack in weight they make up for in unsettling speed.

M
6
ACC
0
DEF
3
FHT
+1
HP
2
18

Scuttle: climbs as if gravity were a suggestion it declined.

Unit art
Specialist Disruptor

Ribshrieker

A walking detonation of sound. Its shriek fractures nerve and focus alike, softening lines before the flesh arrives.

M
5
ACC
0
DEF
4
FHT
+1
HP
3
26

Marrowquake: a concussive shriek; every enemy within 3" gains a Nerve Token.

Revealing soon · Still growing.
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Support
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Specialist
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Specialist
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Specialist
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Specialist
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Juggernaut
Ready to Play · 200 Thracks

The First Graft

Where every warband begins: flesh finding its shape. Twitchers seize ground early, three Graftkin stabilise it with chosen mutations, the Ribshrieker grinds enemy Nerve near the engagement points, and the Rendfather commits only when the enemy is already strained. Then it ends.

UnitRoleThracks
RendfatherCombat Leader55
GraftkinCore Fighter26
GraftkinCore Fighter26
GraftkinCore Fighter26
Twitcher DroneCore Scout18
Twitcher DroneCore Scout18
RibshriekerSpecialist Disruptor26
Total195 ₮

195. Biology refuses tidy numbers.

Playing the Splice

Adapt the plan to the flesh

The Splice thrive in fluid engagements where positioning and timing matter more than rigid planning. A useful mutation, a failed Nerve test, or a poorly positioned enemy can all become the trigger for decisive action. This faction rewards players who adapt to the turn's mutation results rather than following a fixed script.

Strengths

Flexible stat boosts through mutation, strong close-quarters pressure, reliable Nerve disruption, and sudden mobility from mutation effects and specialist units.

Weaknesses

Limited long-range lethality, vulnerability to concentrated fire, and reliance on positioning to fully exploit mutation results.

New Player Tip

Use fast units to force reactions early. Let disruption and Nerve pressure destabilise the enemy before committing your strongest mutations, then strike quickly before your opponent can recover.

Hobby Inspiration

Something living that has gone too far

Splice warbands are an opportunity to explore body horror through mutation and anatomical distortion. No two fighters should look the same. Focus on asymmetry and adaptation rather than random excess: limbs reinforced rather than multiplied, bone thickened into natural armour, muscle tightened in unnatural ways. Mutations should feel functional, as though the body is reshaping itself to survive.

Sculpting putty earns its keep here: elongated claws, split jaws, exposed tendon, stretched skin over shifting anatomy. Some fighters may still wear fragments of clothing or equipment partially absorbed into their bodies, suggesting transformation rather than decay. Paint for living flesh rather than rot, with a sparing touch of gloss varnish for fresh grafts and newly formed tissue.

The Bits Box · What to Hunt For

No official miniatures exist yet, which suits the Splice: no two of them should ever look alike. Any humanoid bodies work as the canvas, because the transformation is the build. Swap limbs between kits, splice monster claws onto human arms, and use putty to grow the joins so every graft looks intentional rather than glued.

Keep mutations functional and asymmetric: one enlarged arm, one set of split ribs, bone pushing through at stress points, rather than spikes everywhere. Fine wire makes excellent exposed tendon. A final touch of gloss varnish on new growth reads as wet, living tissue, and is deeply unsettling in exactly the right way.

Sculpting puttyTentacle & claw sparesGhoul & zombie torsosInsect legsWire for sinewTrimmed armour, half-absorbedSplit & rebuilt limbsGloss varnish for fresh grafts
Suggested Colour Palette · a starting point, not a rule
Pallid Flesh
Inflamed Red
Bruised Purple
Vein Blue
Raw Sinew
Fresh Graft
Painted warband showcase · community gallery

"Your body already knows how to become us."

Download the Splice rules (free)