Faction key art goes here
Faction 01 / 06 · Alpha rules v1.4

Iron
Pact

Disciplined survivalists bound by oath and order, with the firepower to enforce both.

Ranged controlHold the lineLeader command webDoctrine: Field Orders
Who They Are

Only a disciplined line can hold back the chaos

The Iron Pact believes that only order will see Nova Eden through the ruins of the Collapse. Where others turn to faith, mutation, or rogue machines, the Pact places its trust in discipline. Their warbands descend from broken militias, survivalist enclaves, and scattered outposts that swore never to descend into chaos.

Every member swears oaths to the Pact's code: Obey the chain of command. Trust your squad. Hold your ground. Leave nothing to chance. These codes are carried into the field as etched plates and worn tags, reminders that every soldier serves something greater than themselves.

The Pact distrusts new-world technology, mutation, and experimental bionics, seeing them as echoes of the arrogance that caused the Collapse. Their weapons are maintained to endure for decades, their armour is practical, and their strategies are built on methods that have already proven they work. They do not march for conquest, but for stability.

"If we do not hold the line, there will be nothing left to hold."
Faction art · Oathman fireteam holding position
· Etched into helmets, bunkers, and weapon housings · Order is Victory ·
On the Tabletop

Every fighter a role. Every order a place in the plan.

Pact warbands fight as a command web centred on their Leaders. Each round begins with a Field Order that reshapes how the whole warband fights, and even when a Leader falls, the chain of command holds.

Field Orders

Choose one at the start of each round · tap to read
Effect · Select a visible enemy model within Line of Sight of a Leader. Iron Pact models within 5" of a Leader gain +1 ACC when making Shooting attacks against that model.
Chain of Command

If the last Leader in your warband is removed from play, another eligible model steps up: Leader, then Oathman, then Specialist, gaining the Leader keyword for issuing Field Orders. Once per battle, the Pact does not stop giving orders just because someone shot the officer.

Momentum Surge · New Orders · Cost 2

Spend 2 Momentum to issue a new Field Order, replacing the currently active Order with another from the list. The new Order takes effect immediately. Doctrine is rigid; its application is not.

Restricted Tech Doctrine

Iron Pact warbands cannot equip or use weapons with the Plasma or Energy type. The Pact watched reckless innovation burn the world once, and it will not carry the kindling.

"Reliability is survival. If it glows, it goes." · Pact Maxim

Soldiers of the Line

From Marshals to Mules

Pact rosters run from clipped-voiced commanders through unshakeable Oathmen to machines drilled as thoroughly as the soldiers. A few of the roster:

Unit art
Combat Leader

Line Marshal

Veterans of countless deployments, the iron spine of the Pact. Every maneuver is measured, every engagement calculated, every soldier trusted to hold their post.

M
5
ACC
+1
DEF
4
FHT
+1
HP
4
40

Coordinated Fire: after this model hits, a nearby ally gains +1 ACC on their next shot.

Unit art
Core Fighter

Oathman

The heart of every Pact fireteam. Soldiers who have sworn to stand when others falter, fighting not for glory but for duty.

M
5
ACC
+1
DEF
4
FHT
+1
HP
3
25

Oath-Forged Reliability: on a 4+, ignore a Crude weapon break. Even the pipe guns are drilled.

Unit art
Core Scout

Greenbrace

Newly inducted and still untested, thrown into the grinder to learn by survival. Those who endure become Oathmen. Those who fall become the lesson.

M
6
ACC
0
DEF
3
FHT
0
HP
2
15

Untested: must pass a Nerve Test to act when alone. Keep them beside the Oathmen. That is what Oathmen are for.

Unit art
Specialist Heavy Gunner

Bulwark Gunner

Encased in reinforced armour behind a heavy gun, the wall upon which enemy charges break. When they dig in, the battlefield bends around them.

M
5
ACC
+1
DEF
4
FHT
0
HP
3
35

Braced Position: stand still and get harder to kill. Doctrine, distilled.

Revealing soon · Reinforcements pending authorisation.
█████ █████
Leader
███ ██████
Specialist
█████████
Specialist
██████████
Specialist
█████████
Specialist
████ ████
Juggernaut
Ready to Play · 200 Thracks

The Standing Order

The launch-day Pact, drilled to a clean two hundred. The Line Marshal calls the Killzone, five Oathmen advance as one wall of Shield Brothers, and the Bulwark Gunner locks the lane that matters. Nothing fancy. Nothing missing. Nothing gets through.

UnitRoleThracks
Line MarshalCombat Leader40
OathmanCore Fighter25
OathmanCore Fighter25
OathmanCore Fighter25
OathmanCore Fighter25
OathmanCore Fighter25
Bulwark GunnerSpecialist Heavy Gunner35
Total200 ₮

A clean 200. The paperwork practically files itself.

Playing the Pact

The deliberate application of pressure

Pact warbands excel through disciplined positioning and coordinated firepower: hold ground, control fire lanes, and let the Field Orders answer each threat. Once established, they are extremely difficult to dislodge.

Strengths

Reliable coordinated shooting, strong board control, a Field Order for every situation, and a line that holds steady under pressure.

Weaknesses

No exotic technology or unpredictable tricks, orders anchored to Leaders within 5", and a doctrine that bans the flashiest weapons in the game.

New Player Tip

Pick your ground early and make the enemy come to you. Layer fire lanes, keep fighters inside the Leader's 5" command bubble, and save New Orders for the round the plan changes.

Hobby Inspiration

Equipped for endurance, not spectacle

Pact fighters should look like a disciplined paramilitary alliance forged through hardship. Backpacks, bedrolls, ammunition pouches, and comms gear reinforce the idea that every soldier is self-sufficient while operating as part of a coordinated fireteam. Weathering, chipped paint, and visible repairs should suggest constant use and maintenance rather than neglect.

Armour styles and weapon patterns can vary between fighters as each operative adapts their loadout to their role. Leaders might wear distinctive command gear, while veterans display personalised markings or campaign trophies. Unity comes from doctrine, not uniforms.

The Bits Box · What to Hunt For

There are no official miniatures yet, which makes the bits box the Pact's official quartermaster. Start with grounded, worn military infantry, then make every fighter their own: each Oathman has maintained, adapted, or outright replaced their kit over years of service, from webbing and protective gear to the rifle itself. The look to chase is a rag-tag column of veterans who clearly belong together without a single matching set of equipment between them.

Improvisation is doctrine. Swap a shoulder plate for a cut-down road sign, patch fatigues with tarpaulin, tape a grip, mix helmet patterns across the squad. What binds them is discipline, not issue kit: a shared drab palette, the same stencilled markings, and gear that is battered but obviously cared for. Sandbags and ammo crates on the bases finish the dug-in look.

Worn military infantry bodiesMixed helmets & headgearRoad-sign armour panelsPatched & mismatched kitBolt-action style riflesWebbing & pouchesEntrenching toolsSandbags & ammo cratesStencilled unit markings
Suggested Colour Palette · a starting point, not a rule
Olive Drab
Dusty Khaki
Charcoal
Earth Brown
Signal Red
Lens Blue
Painted warband showcase · community gallery

"If we do not hold the line, there will be nothing left to hold."

Download the Iron Pact rules (free)